It all started with the Masterclass I did for Autodesk for Siggraph, that was done over 3 days at very short notice (it was supposed to be done a month later with plenty of notice) and was such a success along with the others that were recorded that it has been translated into 9 languages and still gets massive hits. Since then I've been to Holland at the End user event (Where I did a 'requiem' for speed sculpting by creating from nothing to final render a creature head in 55mins...in my opinion you cannot get faster than that and maintain quality...period!), I've gave lectures and Masterclasses at the Vienna Science Academy on Mudbox and digital sculpting in general, taught the lecturers at a Rotterdam university so they can teach others Mudbox...and in a few days am off to do a masterclass at the Animago film and animation festival in Berlin.
Yes I still get shit from Muppets who think that by simply telling people what I've done that for some reasons I'm only 'promoting myself'....well get real dudes, if you want to work in this business you HAVE to tell people what you have achieved or you'll starve. I've offended some Zbrush users simply by changing apps..offended some Mudbox users simply by being me and putting a lot of stuff out for free.... Now I'm at the stage where I really do not give a crap. I do what i do and that's that.... I couldn't care less if someone has a problem.
I had an enforced break from 3d due to my main machine blowing up at exactly the wrong time..ie when I had no money at all to get another one. So I've been doing some intensive sculpting to get back to where I was model quality wise. I'd like to think I'm there now. Hopefully it won't take as long to update this blog again lol.